Traditional Channel based surround audio has drawbacks in that playback occurs only on the same speaker arrangement as during production; it’s not possible to provide a fuller, richer sound if you expand your system, and offers little adjustment by end user.
The SARA II Premium Rendering Engine utilises object based audio which provides full control over position, level, acoustic characteristics and distance to enable a more flexible loudspeaker system to provide sound anywhere within the room in the most realistic and natural way.
The SARA II turns audio inputs (pre-recorded material, audio console, mics) into Audio Objects by adding metadata:
Martin Audio Loudspeakers are mapped in the software and each audio source / object can be placed or moved in real time – or via a timecode, cue based or with a tracking system – through the 3D listening space.
The listener hears the objects, not loudspeakers, with interactions between loudspeakers and Doppler effects eliminated via algorithms.